Games are useful for us?
The question is very often asked: “Video games are evil or not still?». And even more often, people lose objectivity in this matter, accusing video games of cruelty and other things of this kind. Which side to choose?
Let’s try to speak out for the variety of video games.
But first we will reject some terms.
How to be able to do several things at the same time?
There is such a thing as«Multitasking Cost» («Multizadicity costs»). It manifests itself in the loss of the effectiveness of our work when performing two or more tasks at the same time. That is why the policeman will finish you if he sees that you are talking on the phone by maintaining a car. After all, if the costs of multitasking are high, then this will create a danger to you and for other participants in the movement and you will find yourself in the situation of Dr. Strende, but you and I do not shine for cureation. But enough about the sad.
We will figure out what kind of muddy term this?
American Association of Psychologists
divides the process of multitasking costs by:
1. “Goal SHIFTING” (“Change of Goal”) (“I want to do it instead”)
2. “Rule Activation” (“Change of Management”) (“I turn off control for this and turn it on for another”). These pieces help us easily perform one task after another.
How was it related to video games? Directly.
A publication was released in Nature, in which smart guys forced 174 people who did not play video games on an ongoing basis and not suffering from neurological, psychological and vascular diseases (from 20 to 79 years old), play in No Man’s Sky Neuroracer. And if you heard about this game, then you obviously do not have a personal life.
In short, then the gameplay of this game consists of 3 modes:
– “only riding”: here you just need to keep the car on the road without going to the side of the road
– The “only sign” mode is even easier – you need to press the key when the picture appears with a point
– And the mode of «multitasking», when these things had to be done at the same time
Variety of gameplay in all its glory
How they evaluated it?
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Using electroencephalography (EEG). Perhaps you have seen this diagnostic method in action. The process is outstanding: electrodes are installed directly on the head that measure the potentials created by the brain (all this combine the term “total electrical activity”).
Here Johnny Depp also loves to do EEG
EEG results: rhythms whose names correspond to Greek letters
(α, β, γ, δ, θ, κ, λ, μ, σ, τ).
If you have not yet fallen asleep, I will say that we are still interested in θ rhythm (aunt-rhythm). It is produced by the hippocampus, which is involved in the transition of short -term memory to long -term, the formation of emotions (it is also part of the limbic system, but not the essence). The fact is that it intensifies when we focus on a certain form of activity.
This is what the finished EEG version looks like (nothing is clear, but so conceived)
So smart guys divided this people into 3 groups: the first- playing in the multizade regime, the second- in the modes with only the driving of the car and in the mode with a sign, the third- control).
As a result, it turned out that the teta rhythm in people from the first group becomes stronger. In turn, the costs of multitasking are reduced in people of all ages.
What does it mean? Playing games where we have to do several things at the same time: run and shoot without shelters (hello doom), or fly and shoot (like resogun or neuromancer) – we train our brain, it becomes capable of solving tasks and concentrating attention on certain things, memory is trained.
Julius Caesar does not even look at you, because you have not passed Resogun on the platinum
What was even told is only one type of an experiment where the study is conducted in public not playing games.
There are many other experiments with which loud statements are associated.
Whether video games improve cognitive abilities?
But about numerous studies that say that games improve cognitive abilities, as well as memory, questions arise. You just cannot exclude the effect of a placebo, t. To. In these experiments, participants are reported by the goal and objective of the study. In addition, many of these studies are carried out between gamers and not gamers, so the experience and skills of the former create an error in the experiment.
Another mistake in these experiments is a subjective comparison of groups of people. After all, we are different from birth and we have different abilities, but in these constrains this is not taken into account.
What to believe then?
But it’s too early to be upset, because the experiments are conducted and will be carried out and we will talk about.
As for you, for example, the study of the plasticity of the brain based on the game in Super Mario 64 on NDS?
The best comments
The topic is certainly beaten, but … I think that the opinion of the dangers of video games is based on a dubious fact about the degree of immersion of the player. That is, games are a multimedia entertainment that contains audio and video row, which is possible, as a substitution of reality. Starting to play you are in reality of the game. However, reading the same has the same effect, is it not true? For example, when reading a book that is interesting to me, a manic desire to read it to the end, spitting on all other things. Actually also with games I think.
Is it necessary at all if it brings pleasure? Not all that a person invented should be apparent. In addition, these video games, from a certain point of view, are an indicator of technology progress.
However, humanity has been engaged in drug use from antiquity (here is just about grass -like species, as well as about hallucinogens). The attitude to drug use, however, differs in different cultures.
Most likely you are right, but about the fact that “is it necessary for the benefit, if it is beneficial” is still not. So you can also justify drugs: we get pleasure, but nothing more is needed. SMOKE WEED EVERY DAY.
Well, in antiquity, yes. And in the modern world, the fact that drugs cause addiction and addiction is a universally recognized fact.